The Invention and Early History of IMAX

IMAX is a Canadian-born invention that has had little scholarly investigation despite its continued commercial success. The importance of this research project stems from the lack of scholarly research about the beginnings of IMAX as a Canadian-born invention and its place within the history media technology. In celebration of IMAX’s 50th anniversary, The Public Access […]

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Adapting Human Performance Techniques, Illusion Aesthetics, and Specialized Apparatus from the World of Stage Conjuring to Contemporary Circus Disciplines

The vast majority of performance techniques, illusion aesthetics, and specialized apparatuses used by stage conjurors are still unknown and remain unexplored by the circus world. The tacit knowledge that magicians exchange amongst themselves is rarely transferred to members outside of their subculture, which leads to creative stagnation in their communities and beyond. The purpose of […]

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Deep Generative Modeling of Character Animation

The goal of this research project is to develop novel techniques to solve different tasks for character animation using deep neural networks and generative modeling. Namely, we wish propose a novel approach for transitions generation, in which clips of character animation can be linked together with a novel clip. This transition will be generated by […]

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Analysis of factors impacting views and revenue of digital assets on YouTube

This research project will focus on factors increasing viewership and revenue on Boat Rocker Media’s digital assets on YouTube. Combination of datasets from various sources such as YouTube revenue reporting, YouTube data and analytics Application Program Interfaces (API’s), and social media will be used in an explanatory analysis and statistical modeling to get new insights. […]

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Teaching artificial agents to play complex video games from demonstrations

The goal of this research project is to develop novel technics to teach artificial agents how to play complex video games using reinforcement learning and demonstrations. Namely, we wish to propose a novel approach for learning from demonstrations, in which an agent simultaneously learns a behavior and the corresponding reward signal. This training procedure will […]

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Haptic API/SDK for Distributed Full Body Haptics

The research seeks to develop an easy to use and program SDK in the Unity software framework for the design and integration of expressive haptic effects for a distributed series of worn haptic actuators. The project’s central objective is to develop a cross platform composition tool for designers that makes it easy to integrate haptic […]

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Dance Like the Machine’s Watching

We are proposing an investigation of techniques and technologies to support media-enhanced group performances that integrate different performative art forms (dance, theatre, clown, voice, choral) with responsive mixed reality technologies and public data sets. We will work with a group of young performers (13-17 years old) and a local Vancouver choreographer to deeply investigate, with […]

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Crude Utopia: The Performance of Energy Transition in Canada

A wave of energy-related theatrical productions and performances has emerged in Canada in the past decade. “Crude Utopia: The Performance of Energy Transition in Canada” analyzes eight such cultural and artistic productions, ultimately arguing that moments of utopia within them gesture toward possibilities beyond human dependence on oil. Such utopic moments allow audiences to “practice” […]

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Novaxe gesture toolkit

The Novaxe gesture toolkit will be developed conjointly between the music faculty of university of Montreal and OMP Music. This project proposes to develop a hardware and software kit for the automatic transcription and evaluation of gestural parameters of the guitar performance. This will be part of the Novaxe project, an online social network virtual […]

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Makerbloks Kit Video Analysis using Computer Vision Techniques

MakerBloks is a creative solution to introduce children to the world of electronics. Our first products, MakerBloks, are small, reactive, color-coded building block that allows the user to learn and build electronic circuits without any technical background. In order to bring electronics learning to a new level of interactivity, MakerBloks want to develop a block […]

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