WP 1.1.8 – Metro Reach Silicon Photonic Integrated Transceiver

Driven by cloud based applications and services, there are substantial worldwide research and commercialization efforts that are being directed toward improving the capacity of intra- and inter-data center networks. Intra-data center networks operate in the O-band (1260-1360 nm) over distances ranging from 0.5 m to 20 km, and inter-data center networks operate in the C-band […]

Read More
Proximity Music System

Video games are highly interactive experience. With modern approaches to game design it becomes impossible to anticipate all the situations a player can ended up in. Building up on research regarding generative music systems at the Metacreation Lab for Creative AI, PhD student Cale Plutt will research, design and implement a generative music system tailored […]

Read More
A Prototype for a Privacy-Aware Health Sharing App

Patient-Reported Outcome Measures (PROMs) are validated questionnaires with which respondents self-report their health status. This may include symptom severity, functional status, and quality-of-life data. PROMS are an increasingly important part of the communication between a patient and their healthcare team. Beyond the individual encounter, PROMs data is also critical to healthcare systems providing more personalized […]

Read More
Distributing Computing and Machine Learning Applications

Kings Distributed Systems (KDS) is working with researchers at Queen’s University to break down barriers to the development of powerful machine learning applications by using distributed computing. By connecting any device – everything from smartphones to enterprise servers – and harnessing their excess power to complete tasks, the Distributed Compute Protocol (DCP) substantially reduces costs […]

Read More
An Integrated Interface for a Mixed Reality Based Medical Education System

How to build a medical education ecosystem and improve the learning outcome? Currently a medical education system based on mixed reality is missing and bad user interfaces can leave students confused and struggling instead of learning efficiently. The goal of this project is to leverage mixed reality technology, develop a medical education system, and make […]

Read More
Detecting deception, disinformation, and crowd manipulation on social media through machine learning, natural language processing and artificial intelligence

Recently, due to the widespread effects of “fake news”, a form of propaganda that is intentionally designed to mislead the reader, there has been a significant research effort to automate the process of detection of misinformation in social media. Although existing methods for automatic fake news detection are promising, distinguishing between true and false news […]

Read More
Centre for Operations Excellence Industry Projects 2019

The Centre for Operations Excellence Industry Projects 2019 consists of seven sub-projects sponsored by five different industry partners. Each sub-project represents an important challenge for its sponsor. These sub-projects include Extracting data from unstructured text of NOTAMs to assess relevance (Boeing 1), Developing a fix effectiveness engine to perform data-driven predictive maintenance (Boeing 2), Initial […]

Read More
Digital Youth Engagement Strategy Using a Critical Pedagogy of Place-based Perspective

The Atlantic Publisher’s Digital Youth Engagement Strategy (APDYES) is a partnership of Atlantic Canadian publishers, designed to digitally expand the reading experience of today’s “digital natives,” or youth. The strategy requires the research on a diverse Atlantic Canadian youth public to support the discoverability of Atlantic Canadian authors and other creative book content contributors in […]

Read More
Affect Recognition of Human Players in VR Games

Recent research has shown that people can perceive which affective state one is in simply by looking at body movements (without facial expression). Because of this, it has been possible to train machine learning algorithms to automatically recognize the affect of users from their body movements, to be used in human-computer interaction. This project consists […]

Read More