Access Patterns in Social Games: Detecting Cheaters in a Virutal Economy

This research internship is centered on the discovery of specific behavioral trends among vast collections of user data; more specifically,the identification of cheaters among a community of social online gamers. The current approach to fraud detection, taken by Backstage Technologies Incorporated, is highly manual and heuristic. We plan to experiment with modern data mining and […]

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Mathematical Surface Representations for Conceptual Design

Existing computer art programs, such as Adobe Photoshop, employ a colour manipulation and blending model based on the way different colours of light combine on a monitor. This is at odds with the realworld behaviour of paints, such as oils or acrylics, as studied by fine artists. Some research has been done on simulating paint […]

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Exploring Quantitative Methods for Evaluating Sports Games

Developing efficient and effective evaluation strategies for measuring video game quality is an important open problem in today’s game industry. Standard methods within the industry rely on surveys and interviews to evaluate engagement of their games and to uncover design flaws. In this proposal, we investigate different types of methods that a game company can […]

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Building Surfaces from Curve Sketches

In recent years 3D sketching has received considerable attention and a number of powerful tools (such as ILoveSketch) have been developed which can interpret strokes of a design artist as three-dimensional curves. Using these tools, the artist can create, in roughly the same time it takes him/her to draw a single 2D sketch, a loose […]

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Extension of Image and Video Fingerprinting Algorithm from Grayscale to Color domain

The Multimedia Information Management and Security (MIMS) group in UBC has been actively involved in developing multimedia fingerprinting algorithms that can assist content-providers with finding copies of their assets such as videos or images in online databases. Almost all of the current image and video fingerprinting algorithms are designed for grayscale images and videos. In […]

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Development of an electromechanical System for 3D Display Prototype

3D movies and videogames enjoy a rapidly increasing popularity. However, current display technology, especially for home theatres, still requires the viewers to wear assistive devices such as shutter glasses. We are developing 3D display technology that does not require such assistive devices. This technology uses micro-electromechanical elements and synchronized image content display. The aim of […]

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Design of a music retrieval system based on vocal queries

Currently users find their desired song on a multimedia sharing website such as YouTube using text based queries. The search phrase usually contains some text information about the song such as the name of the song, the singer, or parts of the lyrics. However, this information can be easily manipulated by malicious file up-loaders, who […]

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Developing a Quantitative Triangulation Method for Evaluating Sports Games in Production

The game user research field has been increasingly gaining popularity within the video game industry that is interested in applying scientific research to better understand their audiences and optimize the quality of their game experiences. Quantitative approaches are important due to their utility in generating non-biased data concerning emotional responses, engagement, and in-game behaviors. This […]

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Development of a protocol to digitally capture and animate highly detailed, miniature 3D theatrical maquettes for a web environment

  The National Arts Centre (NAC) is Canada’s premiere public institution for the promotion of the performing arts. For over forty years, the NAC has showcased the finest performers and production professionals from around the world. Many of these productions required the design and construction of elaborate stage sets that were built specifically for the […]

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Designing Social Games to Maximize Engagement and Healthy Living

  Ignite play is developing a social media package which will make healthier living more fun and easier. An important component of this package is social game and reward system that encourages users to make changes in their lifestyle. This project will involve the development of a game design (in terms of prototype or series […]

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