Gaining Insight from Crash Reports and Bug Reports

This project seeks to address the flood of bugreports and crashreports that software companies must address when they build consumerfacing software. Organizations can easily face 50,000 crash reports per day. Developers cannot manually sift through them all. The goal of this work is to exploit modern search engine technology and crash report representation to enable […]

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Investigating Player Behaviour in Social Networking Games

Social Network Games are multi-player games played through social networking sites (e.g. Facebook). Working in conjunction with Big Viking Games, the Canadian company behind Facebook games such as YoWorld and FishWorld, this research seeks to add much needed knowledge about who plays Social Network Games, what activities they undertake while participating in these gameworlds, as […]

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Understanding Co-located Attendance with Technology in Classrooms

Recent technological advancements led to the emergence of technology-enabled collaborative environments in which students work together on different activities. In such settings, the first step is to determine the participants who are present and take part in the collaborative activities. We are interested in the attendance-taking process itself as a collaborative activity, and plan to […]

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Think-Move-Play: Towards personal health and rehabilitation monitoring using wearable devices

The Think-Move-Play project’s purpose is to study the feasibility and acceptability of utilizing smart insoles to collect health information and interact with patients suffering from hip fracture and neurological diseases. We propose a unique solution by combining personal health monitoring and coaching that is augmented with a virtual play environment aimed to maintain constant high […]

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Color management for ultra-bright conditions in OLED Displays

The objective of the proposed research project is to develop a realistic color appearance model based on the human visual system’s functioning that addresses the issue of reflections under high luminance levels. This will be incorporated into algorithms used in the color reproduction and retargeting algorithms of OLED displays. This model should give rise to […]

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Rhetorical foundations of procedurally generated game worlds

The PC and console video game market have overtaken Hollywood movies as the number one source of entertainment dollars spent in North America. Very little work has been done to date on the effects that these games are having on (particularly young) players. This project will take well established rhetorical principles (Burke, Fahnestock, Perlman) that […]

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Developing Prediction Models on London Stock Exchange (LSE) Equitiesand Indicies using Microsoft Azure Machine Learning and Data Mining

I am to import ten year’s worth of amassed historical data on news events, price movement of equities and public sentiment metrics to Microsoft Azure platform for study and analysis through the latest Data Mining techniques with an Economics point of view to uncover the hidden correlation and casualty between events and price movement of […]

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Image matching for purposes of consumer recommendation

The purpose of this project is to develop a highly accurate e-commerce recommender system able to select products across databases and recommend them to prospective customers both in real-time and off-line. Leveraging the historical inventory of sold products, browsing history, purchase history, and expressed preferences helps the recommender to formulate highly accurate product suggestions to […]

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Prediction of user intentions based on video captured interaction

User intention prediction of event data, collected during the business process, has become an important topic in Web Analysis and Business Intelligence. Commercial organizations have realized its importance for providing cost-effective opportunities to improve their decision-making in digital marketing strategies. We aim to develop and implement a statistical prediction model to make the prediction of […]

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