Targeting achievement in higher-order thinking and STEM: An interprofessional approach

This proposed research investigates the use of ThUMP by classroom educators to foster high order thinking through authentic and meaningful practice activities. Research suggests that practice is require to obtain expertise in complex subject areas such as STEM (Science, Technology, Engineering and Mathematics). ThUMP allows educators to author practice activities that students can access using […]

Read More
Adaptive Visualization for Analysis of Customer Behaviour

Companies with a strong online presence are seeking to increase users’ engagement by adding recommendation and prediction algorithms to their websites. These algorithms can for example predict which users’ actions are more likely to happen and which users’ actions are likely more profitable. Companies use such algorithms to tailor the content of their websites based […]

Read More
Realistic and High-Performance Rendering Renewal

The goal is to investigate the realistic appearance models for complex reflectance properties, modeling reflectance, masking and inter-reflection at many scales. In the end, comparison and basis-space representation will be leveraged to develop an interactive rendering application for pre-visualization and in-game portrayal of complex materials.

Read More
Improving user engagement with a social network gaming platform: Identifying and adapting to significant user traits and behaviors

This project will involve leveraging existing work completed from a previous MITACS grant, by using statistical modeling and machine learning techniques in order to identify significant player behaviour in terms of the effectiveness of multiple communication/messaging channels. This project aims to build, evaluate, and expand on an existing prototype system already running which has established […]

Read More
Creating AR computer vision applications for children’s toys

The objective of this project is to explore the uses of Augmented Reality (AR), a technology that superimposes computer-generated animations, on a mobile user’s view of the real world, in the context of children’s gaming applications. These applications will allow children to experience a game as being directly tied to reality. Specifically, using for example […]

Read More
Managing Shared State for Video Games in a Networked Multi-core Environment Renewal

Video Games require a vast array of different computations to present the desired experience. These computations must be completed consistently to make the software responsive to the user. The industry trend towards many separate processors (multi-core) in the same physical device and the emergence of network based 'cloud' computing have created many opportunities, but also […]

Read More
Low-Temperature Single-Crystalline Electronics for Smart Displays

The display industry has witnessed rapid growth, in both volume and diversification. In recent years, this trend is expected to persist with continued consumer demand, for example, a wide range of devices such as MP3 players, digital cameras, GPS map readers, portable DVD players, and electronic books, as well as the ubiquitous mobile phone and […]

Read More
Informative Art Simulations and Games for Improving Energy Awareness in the Home

While energy conservation in the home is an important part of reducing our ecological footprint most people do not understand or even realize how their energy consumption works and how they can manage it. In-home displays offer the opportunity to help become more aware, but often do not fit into a home’s aesthetics, typically relegated […]

Read More
Consumer dynamics and product evaluation for the mobile game clandestine anomaly

In partnership with Zenfri Inc, this project seeks to facilitate the successful introduction of a mobile game called Clandestine Anomaly to the mobile game market. Due to the embryonic stage of the mobile game market this research will use primary and secondary research methods to create a market analysis and inform the market strategy. Firstly, […]

Read More