Matching video content to the developmental needs of preschool children

The proposed research will include an analysis of video content to determine its implicit learning content based on the social and emotional domains. Once the videos are analyzed, a parent profile will be used to determine what videos are most applicable to each individual child, based on their developmental profile. Further activities will be recommended […]

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Improving user experience with a social gaming platform: Identifying and adapting to significant user traits and behaviors

This project will involve using statistical modeling and machine learning techniques in order to identify significant factors that exist in user interaction logs collected from a social gaming system. Next, these factors will be used to inform, implement, and test an adaptive platform for managing and improving behaviors that relate to user experience and/or user […]

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Cable Simulation Methods Using Nonlinear Finite Elements

Cable systems play an important role in many large scale simulation applications. Examples include marine systems, mining machinery, and cranes. The high fidelity and efficient modelling and simulation of these systems can enhance the applications and usability dynamic modelling environments. In this project we particularly target to develop models and efficient algorithms based on nonlinear […]

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Creative BC: Strategic Design Process Research and Plan Development

Creative BC is an independent provincial agency tasked with overseeing the development and promotion of B.C.’s creative industries. In addition to administering tax credits and providing production support for filmmakers and television producers, it intends to work with the digital media, music and publishing industries to co-develop and implement a strategy for the creative sector. […]

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Compressive Superresolution Projector

Research into so-called computational displays has shown that new and extended imaging modes can be made possible by augmenting novel optical design with computation. Examples include highdynamic range display via local LED backlights and multilayered autostereoscopic (glasses free 3D) displays. While there has been considerable progress in standard television form-factors, this line of research has […]

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Fabrication and Testing of a Microlens Array Optical System

The purpose of this project is to design and fabricate a compact optical component that will be used in tandem with a display panel to use in Head-Up Display systems. The essence of the optical component design is the use of microlens arrays. Microlens arrays are thin, usually planar lenses composed of much smaller lenslets […]

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Middleware infrastructure for processing of big spatial data on Spark

Location-based services such as Recon Instruments’ Engage web application provide feedback to users based on analysis of GPS trajectory data. While existing data analysis platforms such as Hadoop- GIS provide simplified support for batch processing of massive amounts of “big spatial data”, they are not efficient for supporting iterative machine learning algorithms (such as those […]

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ProStudioMasters

ProStudioMasters is poised to become a key player in the emerging market of high quality, high bandwidth, uncompressed audio distributed over the internet. The interns will provide support by compiling information to be included in the container file along with the audio: metadata such as correct attributions (composers, performers), historical circumstances of the recording, analytic […]

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Multi-Category Classification Confidence for Ad Contextualization

This project studies Machine Learning algorithms for multi-category document classification. The purpose is to effectively predict user’s behavior based on the contextualization of the advertising and the associated document and therefore, to increase the click rate and the success of a dynamical advertising campaign. Due to the nature of the World Wide Web, the feature […]

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Software Engineering for Mobile Game Software Product Lines

This project investigates the cost effectiveness of applying product line techniques to the development of the common elements of certain types of video games. Approximately ten games will be analyzed to identify those parts that are used by most of the games. Those commonly used parts will then be re-engineered to make them more generic […]

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