Digital Platforms as an Enabler of Collective-Action for Community based Energy Efficiency Improvements

This research is focused on the design and development of a new digital platform for capturing energy and environmental performance data from building systems. Through interviews with key UBC staff and researchers this research will heavily focus on identifying matches between the key pains, reasons and capabilities needs of building owners and municipalities and new […]

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Music As a Fundamental Element of Gameplay Interaction

Music is a fundamental part of human culture and day-to-day lives, but largely exists only as an accent in modern games. While arguably music can deepen and intensify in-game experiences, music is rarely an integrated part of the available mechanics in game worlds. Unlike any other MMORPG or music-based game currently available, this project will […]

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DeepCity

DeepCity is a strategy game initially for iOS, Android and desktop that is set in a strange, fascinating near future of mega-storms and scarcity. The goal: Survive. Defend. Regenerate. DeepCity advances concepts of resilience, urban ecology, sustainable futures, and systems-thinking within urban environments for players. The DeepCity prototype research project will provide the student with […]

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MovingStories Interdisciplinary Research Cohort

MovingStories Research: Science and Art Collaboration www.movingstories.ca The MovingStories research partnership explores the design of digital tools for movement, meaning and interaction. Human movement is ubiquitous but is also complex it is simultaneously expressive, communicative, functional and intelligent. MovingStories is an interdisciplinary research project that brings together scientists and artists in computing science, dance, music, […]

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