An Holistic Approach to Complex UX Design

As the scope of design has become more complex – designers have moved from designing products, to technology, experiences, environments and more recently services. This progression in design, its implications, serves the need for the exploration of more holistic approaches to leverage designers’ understanding of these complex problems. Furthermore it identifies the need for designers […]

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Developing a new healthcare app for patients with a particular chronic disease

User interfaces for health care apps can improve the quality of life of patients, and help them to have active lives despite their condition. In this fact, we highlight the importance of creating a well-designed interface for health care apps to support patients monitoring key parameters, recording daily personal facts, and treatment adherence. In this […]

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From visual analysis to visual analytics

Visual analytics “the science of analytical reasoning facilitated by interactive visual interfaces” is a new approach to the timely and effective analysis of complex technical and operational systems. Our previous MITACS internships at Aeroinfo applied this scientific approach to mixed-initiative human/computational analysis to improve aircraft safety & reliability analysis and business planning, resulting in changes […]

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Integrated polarization rotator with relaxed fabrication tolerances for mass production of photonic integrated circuits

The precise management of the state of polarization of the light that is generated and all-optically processed within a photonic integrated chip (PIC) is of utmost relevance towards the conception of polarization-independent photonic integrated systems. This proposal aims to conduct an assessment of various design options of polarization converters for the specific application mandated by […]

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Informative Art Simulations and Games for Improving Energy Awareness in the Home

While energy conservation in the home is an important part of reducing our ecological footprint most people do not understand or even realize how their energy consumption works and how they can manage it. In-home displays offer the opportunity to help become more aware, but often do not fit into a home’s aesthetics, typically relegated […]

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Development of Colour-Changing Indicator Label for Healthcare Applications

Lunanos Inc. and Ryerson University's School of Graphic Communications Management are seeking to collaborate on a six-month project to develop an innovative colour-changing indicator label that will be used in healthcare facilities to track the cleaning of various equipment and surfaces to reduce the frequency of healthcare-associated infections (HAI). In Canada, 1 in 10 patients […]

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Gearbolts / télécommande SteelGrip

Le projet vise à concevoir une nouvelle télécommande de jeu interactive utilisant des fonctions inédites parmi les consoles de jeu existantes. Le design sera développé selon une approche centrée sur les utilisateurs afin d’assurer leur confort et le plaisir de jouer. La methode prévoit l’analyse ergonomique des modèles de commandes offertes sur le marché, l’élaboration […]

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Embedded stereo disparity computation

CogniVue is a leading innovator in embedded computer vision, providing both hardware and software solutions that enable its customers to develop high-performance, low-power embedded vision applications. From the success of recent 3D sensing technologies such as the Microsoft Kinect or the Intel Creative camera, the need for innovative low-cost depth sensors is rapidly growing. In […]

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Visite virtuelle du modèle 3D interactif du monastère des Ursulines de Québec

Le projet consiste à créer un modèle 3D interactif du monastère des Ursulines de Québec pour une diffusion Web afin de mettre en valeur l’héritage des religieuses ainsi que son monastère (considéré comme un bien patrimonial national). Notre projet est avant-gardiste parce qu’il propose une libre navigation dans le modèle aux internautes. En effet, la […]

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Proximity Music System

Video games are highly interactive experience. With modern approaches to game design it becomes impossible to anticipate all the situations a player can ended up in. Building up on research regarding generative music systems at the Metacreation Lab for Creative AI, PhD student Cale Plutt will research, design and implement a generative music system tailored […]

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Affect Recognition of Human Players in VR Games

Recent research has shown that people can perceive which affective state one is in simply by looking at body movements (without facial expression). Because of this, it has been possible to train machine learning algorithms to automatically recognize the affect of users from their body movements, to be used in human-computer interaction. This project consists […]

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