A Rapid Prototyping System for Games

Before any game can begin development, an idea must be conceived and elaborated sufficiently that it can be given a “green light” by the publisher/developer. A running prototype is extremely helpful in obtaining that approval. Depending on the size of the publisher, however, there may be several rounds of pitches as the idea makes its way up through the layers of management meaning the prototype is demonstrated again and again, possibly being modified to meet the needs of different stakeholders. This project with Credo Interactive Inc., specialists in motion-capture and 3D character animation software, aims to develop a flexible web-based prototyping environment to meet this need. The challenge is to develop a prototyping tool which can be used quickly and inexpensively at the same time as providing a realistic representation of the proposed game. There is particular focus on games involving moving human and animal characters.

Faculty Supervisor:

Dr. John E. Bowes

Student:

Arefe Dalvandi

Partner:

Credo Interactive Inc.

Discipline:

Interactive arts and technology

Sector:

Digital media

University:

Simon Fraser University

Program:

Accelerate

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