Les mécaniques de jeux sérieux et la didactique de la grammaire du français

Le projet de recherche a pour objectif d’identifier les composants des jeux numériques (les mécaniques de jeux et d’apprentissage) et les mettre en lien avec les stratégies d’apprentissage les plus efficaces pour faire apprendre la grammaire et l’orthographe du français langue d’enseignement aux apprenants du primaire et secondaire dans les écoles québécoises. Tout ceci dans le but de concevoir et développer un jeu numérique pour l’apprentissage qui tient compte des avancés scientifiques en matière pédagogique et informatique, ainsi que de la réalité scolaire dans le contexte québécois.

Documentation des attentes et des besoins de divers groupes d’actrices et d’acteurs sociaux lors de l’établissement d’un partenariat de réciprocité à long terme entre un milieu d’éducation formelle et un milieu d’éducation non formelle

À travers le Québec, les élèves du secondaire ont peu fréquenté les musées au cours des cinq dernières années. En fait, ils ne se perçoivent pas comme une clientèle ciblée par ces établissements. Toutefois, les activités éducatives du musée pourraient participer au développement d’attitudes positives à l’égard du musée ainsi qu’au sujet de disciplines scolaires associées aux activités du musée (ex. arts, sciences). De plus, la qualité des apprentissages pourrait y être également influencée.

Analyse comparative d’une formation en présentiel et d’une formation basée sur un jeu sérieux dans le cadre d’Hydro-Québec

Depuis quinze ans, Hydro-Québec organise des formations sur l’Initiation au code de sécurité des travaux Postes et centrales et Initiation aux risques d'induction, mise à la terre et foudre. Ces formations de trois jours s’adressent à toute personne appelée à intervenir chez Hydro-Québec. Visant un meilleur coût d’opportunité, Hydro-Québec a choisi d’intégrer une nouvelle modalité de formation constituée de deux jours de jeu sérieux suivis d’une journée en présentiel. Les jeux sérieux sont des jeux vidéo adaptés à l’enseignement.

Successful schools: Building a better measure of success

There are two interconnected processes required for this project to succeed: a process of consultation and engagement of the public and stakeholder groups, and the more technical development of measures. Both areas involve key methods for applied research and knowledge mobilization within the social sciences.

CONSULTATION AND ENGAGEMENT

An investigation of the use of collaborative and adaptive root cause analysis (CARCA) technique in a professional health, safety, and environment training program

The proposed research aims to test the relative merits of the “collaborative and adaptive root cause analysis” (CARCA) technique. Through this technique, the aim is to enhance Health, Safety, and Environment employers’ appreciation of complex events and phenomena associated with operational incidents, contributing to their professional development as joint thinkers. Various incident-based scenarios will be used to prompt participants to make inquiry, and collaboratively identify the multiple root causes that contributed to the make-up of those incidents.

How Teachers Understand Self-Regulation: Connecting the Canadian Self-Regulation Initiative with Pearson Canada Inc

The notion of ‘self-regulation’ in the development of children and young people and the health of adults has taken on considerable importance, especially in education, as the science investigating this feature has made significant advances over the last decade. One nationwide initiative, the Canadian Self-Regulation Initiative (CSRI), has been working since 2012 to support educators’ understanding about self-regulation and their ability to integrate these ideas into their practice.

Mind-sets at White Water West: Analysis and Instructional Intervention

This research project will investigate the attitudes and beliefs towards learning and different kinds of training programs at a company called White Water West, with the intention of then addressing any identified problem through the design, development, and implementation of learning programs and materials. This proposal is for a single internship unit of four months, focused on analyzing the situation for a potential problem, and the design of a recommended solution.

The Experiences and Practices of Mexican Novice Scholars in Writing for Scholarly Publication: A Mixed Methods Research Inquiry

Given global competitiveness for quality research articulated through scholarly publication, this study examines (I) the challenges faced by Mexican novice scholars in writing for scholarly publication in academic journals, and (2) the ways in which these novice scholars are supported in Mexican academic context and by expert members of their academic community in communicating their work through scholarly publication. Two overarching questions frame the study: What challenges do Mexican novice scholars face in writing for scholarly publication?

SMART Technologies for the Classroom: Supporting Collaboration and Inquiry

Since 1991 SMART Technologies has infused classrooms around the world with powerful interactive technologies, principally the “SMART Board” which sets a standard for interactive whiteboards. The SMART Board has been featured in many innovative designs for learning and instruction - some coming from academic research, and many from classroom teachers as they integrate touch boards into their own instructional practice.

Science museums, controversies and public engagement: Brazilian and Canadian experiences

Through this research project I would like to explore the role of science museums in fostering engagement with science and technology, particularly, when controversial issues are at play (e.g. reproductive technologies, renewable energies, genetically modified food). It will focus on the ways in which museums exhibits communicate with visitors and, also, on the ways visitors create meanings during their visit. I am planning to study and to compare two controversial science exhibits, one in Canada and one in Brazil.

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