Online communities abound today, arising on social networking sites, on the websites of real-world communities like schools or clubs, on web discussion forums, on the discussion boards of videogames, and even on the comment pages of news sites and blogs. Some of these communities are “healthy” and foster polite discussion between respectful members, but others are “toxic” and devolve into virulent fights, trolling, cyber-bullying, fraud, or worse even, incitation to suicide, radicalization, or the sexual predation and grooming of minors.
Curatorial studies is a well-established field of research in the visual arts. However, curating and programming are probably among the most understudied areas in film and media scholarship. While I participate in defining the official selection of Latin American movies for the 2017 edition of the Toronto International Film Festival, I will gather tools to attempt answering the following questions: Which films are prioritized for exhibition and why? How can a film festival contribute to the development of ethnic inclusions?
Our project will investigate reasons for and against posthumous organ donation, and aims to better understand the motives and deterrents for becoming, or not becoming, a registered organ donor. The results of this study will inform the development of public awareness campaigns designed to address the concerns and viewpoints of the Canadian public and have a lasting impact on increasing organ donation registration. This project is relevant to the intern?s doctoral research on public trust in posthumous organ donation, and will further Lashbrook Marketing and Public Relations?
Frequent usage patterns generated can provide valuable information for several applications such as platform restructuring and recommendation. In this project, we aim to compare different practical methods, and to investigate the effect of user identity and user intention information on them. To that end, a technique and a framework need to be developed, in which frequent patterns are composed of more refined analysis result instead of simple frequent sequences of basic operations over all users behavior.
Millennials are a large, tech savvy demographic that media companies are expending significant resources to connect with and market to. This project will develop a comprehensive understanding of the sport media consumption habits of Canadian Millennials, aged 18-24, using surveys and other methods being employed by researchers across the country. Understanding Millennials consumption patterns and behaviours is of paramount importance to sport media companies.
Recon Instruments Inc. is a Canadian company, founded in 2008, that is based out of Vancouver, BC. Recon develops technologies to incorporate displays into eyewear. The company recently released a Heads-Up Display for snowboarding goggles and they have had great success with it. They have sold more than 40,000 of the units. The proposed project will leverage this success and develop new technologies to extend the functionality of Recon's displays.
While GPS has become the de-facto standard for positioning, its availability and accuracy are hindered by attenuations. Positioning using vision-based systems is becoming an attractive solution due to its infrastructure-less architecture and its wide integration into portable devices.
The proposed project contributes to the development of a product for use in public spaces to provide LED lighting which is made interactive through sound responsiveness. This sound responsiveness is made possible through the use of modern micro-computers which can be programmed to use sounds in the environment to create different lighting effects. Unfortunately, this is a difficult task if the environments are noisy. It's a lot like trying to have a conversation during a loud party; a lot of information gets lost.
Game analytics is a rapidly growing and increasingly important quantitative element of game development in which player and play data is analyzed to discover actionable information to guide monetization and future development activities. Textual and linguistic analyzes are rarely (if ever) used in practice for game analytics, yet these techniques could provide a wealth of valuable new information from social media, community sites, and other sources that to date remain untapped.
Item-to-item and user-to-item recommendations are prevalent on most ecommerce websites and digital content related mobile applications. At Kobo, we strive to constantly improve our recommendation system, which is based on co-purchase patterns on Kobos website or through Kobo eReaders and mobile apps.